Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, August 27, 2015

Facebook beats Google in referral traffic

Facebook beats Google in referral traffic
Picture Source : forbes.com

Facebook beats Google in referral traffic -  

This time the news comes from Facebook competition with the giant Google. It is not discharged endless rivalry of these two giants.



Google is known as a very big contributor to traffic and effect on any website and many websites rely heavily on organic Google traffic, but it turns out Facebook more influential in contributing to traffic referrals.


Most noticeably websites gets traffic referrals from Facebook this is news websites, the results on the website parse.ly analysis showed that traffic contributed by Facebook to the news website has exceeded the given by Google.



Data facebook vs Google
Source : Searchenginewatch , parse.ly


Seen in the chart above that indeed the traffic provided by Google is still greater in April 2012 to early 2015, but early 2015 is the start of the signs that Facebook will beat the traffic from Google and in July Facebook was preceded traffic from Google for news websites.


The data is taken by parse.ly with researching the traffic of 100 top ranking website alexa.com insisted comscore.com and that is where the majority news sites.

It is not strange to see traffic given up on news websites was higher than Google, because Facebook users has reached 1.44 billion worldwide and of course they are very hungry for news, and spend more time on Facebook than on Google search engine .

But it is not denied to websites that provide tutorials still rely on Google for traffic as more people use search engines to find tutorials.


For continuation still we do not know whether Facebook will still outperform Google in contributing traffic to news websites or will go reverse direction.

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Thursday, June 4, 2015

Goodbye buffering, Hello YouTube Offline.Now You Can Enjoy Youtube Even When You are Offline..

Watch your favourite videos without buffering.Now You Can Enjoy Youtube Even When You are Offline...


 With YouTube Offline you can enjoy our favourite videos anytime, anywhere, without buffering.

How to Offline a video

Open YouTube app


 Tap Offline button


 
Watch Video offline

FAQs
Q) What is the Offline feature?

The Offline feature allows you to watch videos over and over again, without buffering or internet connection. You can add videos to your device, and see them inside the Offline section of your YouTube app.
Q) How do I Offline a video?

Touch the Add to Offline    icon below the video, or select Add to Offline from a video's context menu    to get started. Remember, you need to be signed-in to be able to Offline videos.
Q) On what versions of the YouTube app can I use the Offline feature?

You can use the Offline feature in all the latest versions of the YouTube app (10.0+ on Android, 2.16+ on iOS). Upgrade your app now to start Offlining videos.
Q) Where can I find all the videos that I have Offlined?

An available offline  icon will appear below the video once it has been added to offline. To access videos or playlists that have been added to Offline, touch Offline in the Guide menu.
Q) Will my mobile data be used for Offlining videos?

By default, videos are only added to Offline over Wi-Fi. To allow videos or playlists to be added to offline over mobile networks, go to Settings > Background & Offline and un-check the box next to Add over Wi-Fi only (mobile data charges could apply in this case).
Q) Can all videos in the YouTube app be Offlined?

While a majority of videos in the YouTube app are available for Offlining, you may find that some videos are not, and are marked with the  icon. We continue to work hard towards making more and more videos available for Offlining every day.


So Have fun Share your Feelings Or Views Via Commenting Below....
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Wednesday, June 3, 2015

Auto Grade Linux Steers Closer to an In-Car Infotainment Standard

Auto Grade Linux Steers Closer to an In-Car Infotainment Standard

Auto Grade Linux Steers Closer to an In-Car Infotainment Standard


Automotive Grade Linux on Monday announced the industry's first open in-vehicle infotainment, or IVI, software specification requirements.
The release of AGL Requirements Specification 1.0 is a major milestone. It moves the auto industry toward adoption of a de facto platform that uses open source development methodologies to create a safe and reliable connected-car experience. It allows OEMs and suppliers to identify gaps between the specification and code, and to provide input directly to the developer community for resolution in future AGL releases.
The IVI software specification follows last summer's release of the AGL reference platform built on the Tizen IVI platform running HTML5 apps. The new release instead details precise specifications and requirements for any AGL-compliant IVI stack.
For the first time, automakers, automotive suppliers, and open source developers can collaborate on refining the spec -- the first draft of a common, Linux-based software stack for the connected car. Open collaboration within the AGL community means support for multi-architectures and features to bolster the IVI experience.
"The release of the AGL Requirements Specification 1.0 is more than just a technical document," said Dan Cauchy, general manager of automotive for The Linux Foundation.
"This will allow the industry to leverage and interact directly with thousands of open source developers, by providing requirements directly to the developer community," he told LinuxInsider.
What It Does
The software specification defines a highly integrated Linux-based reference platform. It sets support standards for multiple services such as WiFi, Bluetooth, multimedia, location-based services, window system, application lifecycle management, power management and several others.
It defines support for both native and HTML5 applications, including standards for connectivity to the vehicle bus (CAN, MOST) with APIs for application and middleware.
The specification is open and be can be accessed by anyone. Plus, development is done in the open, noted Cauchy.
Competition Counts
At one level the Automotive Grade Linux Infotainment software specifications may not seem like big news. However, some very large, well-heeled vendors, including Apple and Google, really would prefer that the underlying infotainment platform in cars and trucks be their own, noted Charles King, Principal Analyst at Pund-IT.
"Automakers are not terribly happy with the idea of a single vendor's proprietary platform dominating what many believe will be a huge commercial opportunity. The availability of Automotive Grade Linux offers them a workable, flexible alternative. That is great for the industry as a whole, and should also inspire healthy competition that will result in benefits for consumers," he told LinuxInsider.
Long Trip Ahead
Automotive Grade Linux is far from a package ready to pack into the family auto. Specification 1.0 sets the software framework for the working hardware that device makers will develop.
Meanwhile, AGL faces competition from alternative in-car systems, such as Apple's CarPlay and Google's Android Auto.
However, those platforms are projection technologies that are essentially protocols, argued Cauchy. Those systems still need a complete operating system to run in the head unit of the car, unlike Linux.
"In fact, it is required in order to communicate with CarPlay or Android Auto," Cauchy said.
Still Needed
Part of the AGL charter and the plan moving forward is to have multiple profiles of the same base platform, said Cauchy, so that AGL can address other functions in the car beyond IVI, such as instrument cluster, heads-up display and telematics. Basically, if the car runs Linux, all of it should be based on AGL, no matter the application or function.
"A big part of future plans is to build an SDK and a developer community around AGL," remarked Cauchy. "With an open source approach and standard app framework, the car makers can build a developer ecosystem and attract companies and individual developers to create new and innovative applications for the car."
AGL differs from other developing in-car platforms in that both the specifications and the code are open source. That allows anyone to participate in its development.
Also, AGL is focusing on a complete reference platform rather than just components, Cauchy noted. It includes the Linux kernel, board support package, middleware, application framework, and support for demo apps -- both native-Linux apps and HTML5 apps.
Building Principles Key
The automotive market is an inbred industry, which poses "a significant problem for adopting any technology," said Rob Enderle, principal analyst at the Enderle Group.
Those that have been successful, like Nvidia and Qualcomm, have developed nearly complete solutions. That approach allows automakers that are behind -- or that need to rapidly drop their costs to address a new feature or capability -- to address the related exposure, he told LinuxInsider.
Even with Microsoft, Ford did not buy embedded Windows. It bought a near-complete solution, which it recently replaced with another nearly complete solution from the QNX unit of BlackBerry, Enderle added.
"So, while I think this move makes Linux more interesting, until it is built into a near complete solution by someone and then offered to the car makers, I doubt it will have much impact on their adoption of Linux," he said. "More likely is that elements of this will flow into Android, which Google will then properly package into a better solution than they currently have."
What's Ahead?
AGL can be a one-size-fits-all solution. In addition to AGL, there has been some automotive software developed in other projects, such as Tizen IVI and GENIVI.
At last week's Automotive Linux Summit, AGL announced that it was building a Unified Code Base to combine the best projects into a single AGL distribution for the entire industry, said Cauchy.
Security issues are being handled in the specification standards. The open source approach is more secure, as it exposes the platform to more eyes for review, and it leverages multiple companies testing the same platform, thereby exposing security issues more quickly, he added.
AGL is adopting some industry standard security frameworks for role-based access control. AGL also is analyzing Smack, SELinux and other industry solutions for inclusion in the Specification.
"We have not yet made a selection," Cauchy said. "Those will be rolled out in the AGL platform and updates to the specification in the coming months."
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Tuesday, June 2, 2015

Nintendo's upcoming NX console may be powered by Android

Nintendo President and CEO Satoru Iwata previously stated that his company has no intentions of discussing its next generation console until 2016. Fortunately, the rumor mill doesn't adhere to those guidelines as we're now hearing that the NX will be powered by Google's Android mobile operating platform.
google's android
While that may sound preposterous to some, there's actually a good bit of reasoning behind the decision and some tie-ins to support its validity. A source familiar with the matter told Japanese publisher Nikkei (via NeoGAF) that using Android would make it easier for developers to port their titles to smartphones and tablets.
Back in March, Nintendo announced that it would finally start making games for mobile devices based on franchise favorites like Mario and Link. The games will be all-new and by March 2017, Nintendo said it plans to have five titles on the market.
What's more, Iwata teased that NX would feature a brand new concept. Some kind of mobile tie-in would certainly be different for a mainstream console that's traditionally populated the living room.
Seeing as how the Wii U is little more than a commercial flop, it makes sense for Nintendo to go in a completely different direction. Microsoft and Sony already have the console market locked up with the Xbox One and PlayStation 4, respectively. Mobile games are wildly popular at the moment and a different take on Android could be refreshing.
Again, this is all just rumor and speculation at this point as we won't know anything solid on the matter until next year.
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